Roblox version: version-1588a9c58c674e38 (LIVE)
Dumper version: c7a9678
Dumped at: 18:34 13/01/2026
Total offsets: 175
discord.gg/locker
#include <cstdint>
#include <string>
namespace Offsets {
inline std::string ClientVersion = "version-1588a9c58c674e38";
namespace AnimationTrack {
inline constexpr uintptr_t Animation = 0xd0;
inline constexpr uintptr_t Animator = 0x118;
inline constexpr uintptr_t IsPlaying = 0x518;
inline constexpr uintptr_t Looped = 0xf5;
inline constexpr uintptr_t Speed = 0xe4;
}
namespace BasePart {
inline constexpr uintptr_t AssemblyAngularVelocity = 0xfc;
inline constexpr uintptr_t AssemblyLinearVelocity = 0xf0;
inline constexpr uintptr_t Color3 = 0x194;
inline constexpr uintptr_t Material = 0x0;
inline constexpr uintptr_t Position = 0xe4;
inline constexpr uintptr_t Primitive = 0x148;
inline constexpr uintptr_t PrimitiveFlags = 0x1ae;
inline constexpr uintptr_t PrimitiveOwner = 0x1f0;
inline constexpr uintptr_t Rotation = 0xc0;
inline constexpr uintptr_t Shape = 0x1b1;
inline constexpr uintptr_t Size = 0x1b0;
inline constexpr uintptr_t Transparency = 0xf0;
inline constexpr uintptr_t ValidatePrimitive = 0x6;
}
namespace ByteCode {
inline constexpr uintptr_t Pointer = 0x10;
inline constexpr uintptr_t Size = 0x20;
}
namespace Camera {
inline constexpr uintptr_t CameraSubject = 0xe8;
inline constexpr uintptr_t CameraType = 0x158;
inline constexpr uintptr_t FieldOfView = 0x160;
inline constexpr uintptr_t Position = 0x11c;
inline constexpr uintptr_t Rotation = 0xf8;
}
namespace ClickDetector {
inline constexpr uintptr_t MaxActivationDistance = 0x100;
inline constexpr uintptr_t MouseIcon = 0xe0;
}
namespace DataModel {
inline constexpr uintptr_t CreatorId = 0x188;
inline constexpr uintptr_t GameId = 0x190;
inline constexpr uintptr_t GameLoaded = 0x5f8;
inline constexpr uintptr_t JobId = 0x138;
inline constexpr uintptr_t PlaceId = 0x198;
inline constexpr uintptr_t PlaceVersion = 0x1b4;
inline constexpr uintptr_t PrimitiveCount = 0x438;
inline constexpr uintptr_t ScriptContext = 0x3f0;
inline constexpr uintptr_t ServerIP = 0x5e0;
inline constexpr uintptr_t Workspace = 0x178;
}
namespace FFlags {
inline constexpr uintptr_t DebugDisableTimeoutDisconnect = 0x68109f8;
inline constexpr uintptr_t EnableLoadModule = 0x67ff8c8;
inline constexpr uintptr_t PartyPlayerInactivityTimeoutInSeconds = 0x67cea70;
inline constexpr uintptr_t TaskSchedulerTargetFps = 0x75246a0;
inline constexpr uintptr_t WebSocketServiceEnableClientCreation = 0x681d9b8;
}
namespace FakeDataModel {
inline constexpr uintptr_t Pointer = 0x7ff0818;
inline constexpr uintptr_t RealDataModel = 0x1c0;
}
namespace GuiObject {
inline constexpr uintptr_t BackgroundColor3 = 0x558;
inline constexpr uintptr_t BorderColor3 = 0x564;
inline constexpr uintptr_t Image = 0xa10;
inline constexpr uintptr_t LayoutOrder = 0x594;
inline constexpr uintptr_t Position = 0x528;
inline constexpr uintptr_t RichText = 0xac8;
inline constexpr uintptr_t Rotation = 0x188;
inline constexpr uintptr_t ScreenGui_Enabled = 0x4dc;
inline constexpr uintptr_t Size = 0x548;
inline constexpr uintptr_t Text = 0xe28;
inline constexpr uintptr_t TextColor3 = 0xed8;
inline constexpr uintptr_t Visible = 0x5c1;
}
namespace Humanoid {
inline constexpr uintptr_t AutoRotate = 0x1d9;
inline constexpr uintptr_t FloorMaterial = 0x190;
inline constexpr uintptr_t Health = 0x194;
inline constexpr uintptr_t HipHeight = 0x1a0;
inline constexpr uintptr_t HumanoidState = 0x8d8;
inline constexpr uintptr_t HumanoidStateID = 0x20;
inline constexpr uintptr_t Jump = 0x1dd;
inline constexpr uintptr_t JumpHeight = 0x1ac;
inline constexpr uintptr_t JumpPower = 0x1b0;
inline constexpr uintptr_t MaxHealth = 0x1b4;
inline constexpr uintptr_t MaxSlopeAngle = 0x1b8;
inline constexpr uintptr_t MoveDirection = 0x158;
inline constexpr uintptr_t RigType = 0x1c8;
inline constexpr uintptr_t Walkspeed = 0x1d4;
inline constexpr uintptr_t WalkspeedCheck = 0x3c0;
}
namespace Instance {
inline constexpr uintptr_t AttributeContainer = 0x48;
inline constexpr uintptr_t AttributeList = 0x18;
inline constexpr uintptr_t AttributeToNext = 0x58;
inline constexpr uintptr_t AttributeToValue = 0x18;
inline constexpr uintptr_t ChildrenEnd = 0x8;
inline constexpr uintptr_t ChildrenStart = 0x70;
inline constexpr uintptr_t ClassBase = 0xd38;
inline constexpr uintptr_t ClassDescriptor = 0x18;
inline constexpr uintptr_t ClassName = 0x8;
inline constexpr uintptr_t Name = 0xb0;
inline constexpr uintptr_t Parent = 0x68;
}
namespace Lighting {
inline constexpr uintptr_t Ambient = 0xd8;
inline constexpr uintptr_t Brightness = 0x120;
inline constexpr uintptr_t ClockTime = 0x1b8;
inline constexpr uintptr_t ColorShift_Bottom = 0xf0;
inline constexpr uintptr_t ColorShift_Top = 0xe4;
inline constexpr uintptr_t ExposureCompensation = 0x12c;
inline constexpr uintptr_t FogColor = 0xfc;
inline constexpr uintptr_t FogEnd = 0x134;
inline constexpr uintptr_t FogStart = 0x138;
inline constexpr uintptr_t GeographicLatitude = 0x190;
inline constexpr uintptr_t OutdoorAmbient = 0x108;
}
namespace LocalScript {
inline constexpr uintptr_t ByteCode = 0x1a8;
}
namespace MeshPart {
inline constexpr uintptr_t MeshId = 0x2e8;
inline constexpr uintptr_t Texture = 0x318;
}
namespace Misc {
inline constexpr uintptr_t Adornee = 0x108;
inline constexpr uintptr_t AnimationId = 0xd0;
inline constexpr uintptr_t RequireLock = 0x0;
inline constexpr uintptr_t StringLength = 0x10;
inline constexpr uintptr_t Value = 0xd0;
}
namespace Model {
inline constexpr uintptr_t PrimaryPart = 0x278;
inline constexpr uintptr_t Scale = 0x164;
}
namespace ModuleScript {
inline constexpr uintptr_t ByteCode = 0x150;
}
namespace MouseService {
inline constexpr uintptr_t InputObject = 0x0;
inline constexpr uintptr_t MousePosition = 0x0;
inline constexpr uintptr_t SensitivityPointer = 0x80a83b0;
}
namespace Player {
inline constexpr uintptr_t CameraMode = 0x308;
inline constexpr uintptr_t Country = 0x110;
inline constexpr uintptr_t DisplayName = 0x130;
inline constexpr uintptr_t Gender = 0xe78;
inline constexpr uintptr_t LocalPlayer = 0x130;
inline constexpr uintptr_t MaxZoomDistance = 0x300;
inline constexpr uintptr_t MinZoomDistance = 0x304;
inline constexpr uintptr_t ModelInstance = 0x370;
inline constexpr uintptr_t Mouse = 0xce8;
inline constexpr uintptr_t Team = 0x280;
inline constexpr uintptr_t UserId = 0x2a8;
}
namespace PlayerConfigurer {
inline constexpr uintptr_t OverrideDuration = 0x5894805;
inline constexpr uintptr_t Pointer = 0x7fce4e0;
}
namespace PlayerMouse {
inline constexpr uintptr_t Icon = 0xe0;
inline constexpr uintptr_t Workspace = 0x168;
}
namespace PrimitiveFlags {
inline constexpr uintptr_t Anchored = 0x2;
inline constexpr uintptr_t CanCollide = 0x8;
inline constexpr uintptr_t CanTouch = 0x10;
}
namespace ProximityPrompt {
inline constexpr uintptr_t ActionText = 0xd0;
inline constexpr uintptr_t Enabled = 0x156;
inline constexpr uintptr_t GamepadKeyCode = 0x13c;
inline constexpr uintptr_t HoldDuration = 0x140;
inline constexpr uintptr_t KeyCode = 0x144;
inline constexpr uintptr_t MaxActivationDistance = 0x148;
inline constexpr uintptr_t ObjectText = 0xf0;
inline constexpr uintptr_t RequiresLineOfSight = 0x157;
}
namespace RenderView {
inline constexpr uintptr_t DeviceD3D11 = 0x8;
inline constexpr uintptr_t VisualEngine = 0x10;
}
namespace RunService {
inline constexpr uintptr_t HeartbeatFPS = 0xb8;
inline constexpr uintptr_t HeartbeatTask = 0xe8;
}
namespace Sky {
inline constexpr uintptr_t MoonAngularSize = 0x25c;
inline constexpr uintptr_t MoonTextureId = 0xe0;
inline constexpr uintptr_t SkyboxBk = 0x110;
inline constexpr uintptr_t SkyboxDn = 0x140;
inline constexpr uintptr_t SkyboxFt = 0x170;
inline constexpr uintptr_t SkyboxLf = 0x1a0;
inline constexpr uintptr_t SkyboxOrientation = 0x250;
inline constexpr uintptr_t SkyboxRt = 0x1d0;
inline constexpr uintptr_t SkyboxUp = 0x200;
inline constexpr uintptr_t StarCount = 0x260;
inline constexpr uintptr_t SunAngularSize = 0x254;
inline constexpr uintptr_t SunTextureId = 0x230;
}
namespace SpecialMesh {
inline constexpr uintptr_t MeshId = 0x108;
inline constexpr uintptr_t Scale = 0x164;
}
namespace StatsItem {
inline constexpr uintptr_t Value = 0x1c8;
}
namespace TaskScheduler {
inline constexpr uintptr_t FakeDataModelToDataModel = 0x1b0;
inline constexpr uintptr_t JobEnd = 0x1d8;
inline constexpr uintptr_t JobName = 0x18;
inline constexpr uintptr_t JobStart = 0x1d0;
inline constexpr uintptr_t MaxFPS = 0x1b0;
inline constexpr uintptr_t Pointer = 0x8119ec8;
inline constexpr uintptr_t RenderJobToFakeDataModel = 0x38;
inline constexpr uintptr_t RenderJobToRenderView = 0x218;
}
namespace Team {
inline constexpr uintptr_t BrickColor = 0xd0;
}
namespace Textures {
inline constexpr uintptr_t Decal_Texture = 0x198;
inline constexpr uintptr_t Texture_Texture = 0x198;
}
namespace VisualEngine {
inline constexpr uintptr_t Dimensions = 0x720;
inline constexpr uintptr_t Pointer = 0x7acc4c0;
inline constexpr uintptr_t ToDataModel1 = 0x700;
inline constexpr uintptr_t ToDataModel2 = 0x1c0;
inline constexpr uintptr_t ViewMatrix = 0x4b0;
}
namespace Workspace {
inline constexpr uintptr_t CurrentCamera = 0x460;
inline constexpr uintptr_t DistributedGameTime = 0x480;
inline constexpr uintptr_t Gravity = 0x1d0;
inline constexpr uintptr_t GravityContainer = 0x3d8;
inline constexpr uintptr_t PrimitivesPointer1 = 0x3d8;
inline constexpr uintptr_t PrimitivesPointer2 = 0x240;
inline constexpr uintptr_t ReadOnlyGravity = 0x9b8;
}
}